Wednesday, 30 April 2014
Thursday, 20 March 2014
Audience
Within a film an audience is unable to change an outcome of the story. However in Wreck it Ralph they have an audience within the film to represent how the audience can interact and change the the game. Films are a modern media ext, games are post-modern as the audience is able to change the outcome.
No - The audience within the game is not in control of the game. Unable to interact as if she is in control. The control stick in this part os moving un controllably as fix it felix moves even though the audience isn't controlling it.
No - The audience within the game is unable to control what goes on within the game, however they can change some aspects. The audience within the film is shown to be unable to control what happens to a game when the characters inside each game go wrong. They are unable to be part of the game, only to have an effect on the outcome. This is modernist because the gamers are unable to interact with the games.
The game makers or audience here are able to control the game overall, unplugging games that go "turbo".
Here is clear that elements in the game are designed for the audience to be able to choose what kart they use in the game. The game characters here are doing it themselves, reflecting lack of control from audince. he game controls the most of statistics.
Thursday, 13 March 2014
Historical Approach 1: Collapsing of Structure/Boundary
Representation: Gender Collapsing the boundaries between gender as the women is more capable than the male character, mocking him, she has more intelligence.
Narrative: Hero & Villain, Princess
Wreck it ralph is seen as the 'games villian' although boundaries are collapsed as the film is about wreck it ralph wanting a medal and to be recognised about all his hard work, he just wants to be accepted. Fixit felix is the classic hero who everyone loves but in this film he becomes the 'Princess' in need of saving.
The young villain (Vanellope) gains sympathy or friendship with audience, therefore audience cares about villain, collapsing the boundaries of heros and villains.
The Cy-bugs are the villain who everyone fears whilst King Candy also plays a villainous part, only revealing his true intentions later on in the film. Villains are the main characters in this film and almost play a heroic role.
Representation: Human or Game Character
The Human sort of character is labeled as a glitch, de humanising her. Even though she is in the form of a human she is labeled as a technological name. Therefore she is clearly the game charcater. but also collapsing the structure of reality and hyper reality.
Wreck it ralph is seen as the 'games villian' although boundaries are collapsed as the film is about wreck it ralph wanting a medal and to be recognised about all his hard work, he just wants to be accepted. Fixit felix is the classic hero who everyone loves but in this film he becomes the 'Princess' in need of saving.
The young villain (Vanellope) gains sympathy or friendship with audience, therefore audience cares about villain, collapsing the boundaries of heros and villains.
The Cy-bugs are the villain who everyone fears whilst King Candy also plays a villainous part, only revealing his true intentions later on in the film. Villains are the main characters in this film and almost play a heroic role.
Representation: Human or Game Character
The Human sort of character is labeled as a glitch, de humanising her. Even though she is in the form of a human she is labeled as a technological name. Therefore she is clearly the game charcater. but also collapsing the structure of reality and hyper reality.
Genre: Video Games
At the start of the film a narrator explains the video game and the characters role within it, how it wouldn't actually work in real life with a magic hammer etc. simply collapsing the meaning of a video game. How it is hyper real.
Audience: Interactive or part of text?
The audience of the game within the film is interacting and playing wreck it ralph, although that in itself collapses boundaries as they are simulated. It is an ironic structure, we are the true audience.
Representation: Simulated world and reality
Simulacra is used her as the difference between reality and the video games is clearly identified however the so called reality is also a simulation of people, therefore nothing in the image is reality however it is simulated to perceive this idea.
Thursday, 27 February 2014
Post-Modernism
Terminology
Simulacra
Post-modern idea - sense of reality is dominated by popular media images - culture can no longer 'hold up the mirror to reality'.
An example is 'Endless Love' - perfect love story
Parody & Pastiche
Intertextuality - uses other ideas as a tribute. Uses the understanding of previous media in peoples mind to create humour and comedy.
Parody - Mocks
Pastiche - Celebrates
Bricolage
The process of adaptation or improvisation where one style is given a different idea when compared and collide with stylistic features from another combination.
A mash up of different ideas that explode when being put together, they don't match but they are interesting.
MUSE - knights of Cydonia
Texas movie
Unicorn
Karate
Hybridity
The mixing of different kinds of genre (hip hop) Post-modern texts raid the image bank.
A merging of different genres
EG. Rihanna mixing pop with rap
Theorists
Baudrillard
Jameson
Lyotard
Saturday, 18 January 2014
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