Thursday 20 March 2014

Audience

Within a film an audience is unable to change an outcome of the story. However in Wreck it Ralph they have an audience within the film to represent how the audience can interact and change the the game. Films are a modern media ext, games are post-modern as the audience is able to change the outcome. 


No - The audience within the game is not in control of the game. Unable to interact as if she is in control. The control stick in this part os moving un controllably as fix it felix moves even though the audience isn't controlling it.


Yes - in this part of Wreck it Ralph the audience within the film is able to control the game within this point, deciding weather or not the game is out of order or not working. Able to put it out of use or "Pull the Plug".



No - The audience within the game is unable to control what goes on within the game, however they can change some aspects. The audience within the film is shown to be unable to control what happens to a game when the characters inside each game go wrong. They are unable to be part of the game, only to have an effect on the outcome. This is modernist because the gamers are unable to interact with the games.



The game makers or audience here are able to control the game overall, unplugging games that go "turbo". 


Here is clear that elements in the game are designed for the audience to be able to choose what kart they use in the game. The game characters here are doing it themselves, reflecting lack of control from audince. he game controls the most of statistics. 


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